OUROBOROS
Game Description
The cycle of life is cruel, many mantis fall victim to predators even ones of their kind. After mating, the Red Mantis kills its mate for substance, leaving only their heads.
OUROBOROS: Game Development Project [May 2022 – June 2023]
Play OUROBOROS
Game Instructions
Navigate through moving obstacles to collect 10 mantis' heads.
Main 3D Character Model. Controlled by the Player within the Game
3D Artist/ Sculptor
− As the 3D artist/sculptor for this project, I conceptualized and sculpted over 10 characters using ZBrush, Blender, and Photoshop. Utilizing advanced procedural shaders, I meticulously crafted and customized over 15 models and assets to meet the highest standards of visual excellence. Additionally, I produced over 50 high-quality photo and 10 video renderings meticulously tailored for in-game integration and portfolio presentation. My commitment to precision and innovation ensures that each rendering is optimized for seamless integration and impactful visual storytelling across various platforms and applications.
− With a strategic approach, I skillfully rigged five character models using Blender, ensuring optimal functionality and realism. Proficiently orchestrating character movements, I precisely executed desired actions such as walking and attacking. Through meticulous attention to detail and technical expertise, I bring characters to life, enhancing the immersive experience for users and viewers alike.
− I spearheaded collaborative efforts with Concept Artists and Programmers to actualize visual designs and conceptual ideas for our game projects, steering them towards fruition. Proactively engaging with fellow artists, I facilitated constructive feedback sessions to enrich visual storytelling and refine content, culminating in a unified and refined outcome that resonates with our audience.
− As the leader of project operations, I took charge of shaping the project's vision and ensuring the attainment of deadlines, goals, and objectives. Through effective leadership and strategic planning, I fostered a productive working environment conducive to achieving our collective objectives with precision and efficiency.
Process Images of the Main 3D Character Model: Mantis (Click for more Images/ Videos)
In-Game Footage of the Main 3D Character Model
3D Character Model: Attack Mantis
Within the Game: OUROBOROS, the Character Pushes and Moveable Obstacles within the map to hinder Player's pathway
3D Animator
−Following the creation of 3D models, I skillfully engineered multiple detailed rigs using Blender. The meticulous design of these rigs aimed to improve functionality and realism, resulting in seamless performance and enhancing the overall visual quality of the final product.
−I directed characters to execute and perform specific actions. I developed sets of character animations to enhance the realism of their movements, thereby enriching the overall immersive experience."
Different Versions of 3D Model: Attack Mantis within the Sculpting Stage
In-Game Footage of the 3D Character Model
Setting Design
−I meticulously designed numerous character assets using Blender to construct the game's environment, enabling players to embark on a visually transformative exploration and immersive gaming journey.
-I leveraged Photoshop to assemble and refine images of 3D models, exploring various iterations and possibilities for the in-game environment. Through iterative visual refinement, I contributed to the development of the final product showcased in the game.
Close up 360 of the Collectable Item Model shown within the Game
Video showcase of the Decorative 3D Models used within the Game's Environment
Click Images above to see more Images/Videos of those 3D Models